PENGEMBANGAN MEDIA BOARD GAME EDUKATIF PADA MATA PELAJARAN PKN MATERI GOTONG ROYONG DI KELAS IV SEKOLAH DASAR

Main Article Content

Elga Youanda
Maya Aprillia

Abstract

This study aims to develop learning media about educational board games for PPKN subjects that focus on reciprocal cooperation material. With a research and development (FUE) approach using the Addie model, this study involves five stages: analysis, design, development, implementation and evaluation. The media aims to promote active student participation through interactive, entertaining games and related to elementary school properties. The results of the validation test indicate that this board game is suitable for use. This study contributes to the development of innovative learning media with the potential to increase motivation and understanding of the concept of reciprocal cooperation.

Article Details

Section

Articles

Author Biographies

Elga Youanda, Universitas Muhammadiyan Pringsewu

Fakultas Keguruan Dan Ilmu Pendidikan

Maya Aprillia, Universitas Muhammadiyan Pringsewu

Fakultas Keguruan Dan Ilmu Pendidikan

How to Cite

PENGEMBANGAN MEDIA BOARD GAME EDUKATIF PADA MATA PELAJARAN PKN MATERI GOTONG ROYONG DI KELAS IV SEKOLAH DASAR. (2025). Sindoro: Cendikia Pendidikan, 15(12), 141-150. https://doi.org/10.99534/x37tqw09

References

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Ratnasari, D. (2021). Pengaruh Media Board Game Terhadap Hasil Belajar Siswa. Jurnal Pendidikan Dasar Nusantara, 6(2).

Hidayat, R. (2020). Pengembangan Media Board Game Monopoli Pancasila. Jurnal Inovasi Pendidikan Dasar, 8(3).

Andayani, F. (2022). Pengembangan Media Pembelajaran PAGORO-QR (Papan Gotong Royong-QR). Jurnal Teknologi Pendidikan, 14(1).

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